“Players can affect the story in a multitude of ways.” Phil Harris says, “players can affect the story in a multitude of ways” and really deliver a war story that isn’t a glorification of death and tragedy.” The player-led experience includes evolving environments depending on the destruction and strategy you choose. While Tristan admits they aren’t trying to recreate the bombastic experience of a blockbuster movie such as Saving Private Ryan, they are making they are building on Company of Heroes’ “legacy of cinematic action”.Įmergent storytelling helps make each war scenario dynamic and feel alive. It was a great tool to zoom in on the characters and world to see the fidelity of textures and the small details of all the firefights happening at once. Not only does it add an advantage, but it’s a great feature to make this RTS more accessible to audiences.Īn adjustable free camera allows players to also fly through the grounds and get up close and personal in all the action. It let us slow down the often chaotic combat to stop and really think about the next move. The tactical pause is a new feature to the series, allowing players to halt the real-time and choreograph actions to frame the next steps in the battle. Our hands-on didn’t feature much of the story behind the campaign, but Tristan Brett ensures “emergent moments play out which evoke the cinematic experience”, by providing a range of camera angles and the ability to tactical pause the game at any moment. While Relic Entertainment admits that war, especially in this theatre, is never an easy story to tell, they a determined in developing a cinematic and meaningful narrative. Tristan Brett says it, “does an awesome job of immersing you in the heat of combat”. Turn a stronghold camp into a wasteland with the right artillery strikes. In gameplay, you’re able to completely decimate barriers and towers to minimise all sorts of cover for your enemy. An all-new, destructible sandbox system makes gameplay even more versatile than before. Involving Saharan landscapes and North African biomes that compliment the Italian and Mediterranean hills, there’s plenty of variety in landscapes to destroy. The new theatre is a space rarely touched on in war-based video games. The DAK offers opportunities for impressive plays and competitive overthrows. While it was brief, it does help to understand the weaknesses and advantages of the new faction. Mission Alpha includes a tutorial that walks players through these strategies, specifically for the unique DAK units. The DAK faction is described as “hit and run”, with a strong emphasis on flanking and pushing offensively. The Mission Alpha preview let us control the DAK for the first time, testing out their mobility and aggressive gameplay. For example, newer players should pick the British Forces for the best all-rounder, entry-level gameplay. They all have their own strengths and weaknesses, enabling a range of different playstyles. From unit balancing, roster choices, unique faction mechanics and just regular play ‘feel’ – it’s been a super productive journey.”Ĭompany of Heroes 3 launches with the four factions the US, British, Wehrmacht, and the DAK. “Their feedback has been amazing across a range of early-development phases, especially across our four factions and the new Deutsches Afrika Korps (DAK) faction. With over fifty-thousand community members and fans surveyed, and from the preview we’ve played, Company of Heroes 3 is set to be the best in the series. Matt spotlighted Relic Entertainment’s “Players First” approach to game development. With new features such as our dynamic campaign map and tactical pause, players will have some powerful tools to let them play at their own pace.” We intend to deliver the biggest and best Company of Heroes experience to date, and our goal is to preserve the magic of previous CoH games, whilst adding new layers of tactics and strategy to broaden its appeal even further. “They have been instrumental to our team since Day One of Company of Heroes 3’s development. Matt Phillip explains, “it really does begin with listening to our community”. It’s safe to say, the improvements made maintain the look and feel of CoH. Using more destructible environments and a full tactical pause, as we’ll touch on later, adds to the depth of the combat while not drastically changing the game. Build units over time with those resources, bolster an army, and eventually attack and take over the next point. Select your units and take over specific points to generate more resources. In general, CoH3 plays just as you remember. With 11 different units to play around with, the snippet of gameplay certainly relieved a little bit of anxiety about how much the game would change from the Company of Heroes (CoH) formula. Mission Alpha takes place at the start of Operation Theseus, in January 1942 Libya.
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