![]() ![]() The internal data storage will be made to use as many client files as possible. We want stuff that is more easy to admin, like editing a character, making custom event scripts, import newer maps etc. But its that small that it doesnt really matter if you code it new or not. authd may be the only thing that is still usable. the current server is outdated in almost every manner (gs, glink, gamedbd). double work because you need the internal server protocol/rpc supported.Ģ. Trying to exchange parts of the working stuff is just stupid because you have:ġ. The other thing is, that its going to be a FULL emulator. It is faster if you have tons of librarys to use. We develop for Windows, because the environment is easy to setup for anyone that wants to help. Its Version independent and you can specify the target server via start parameter What are you using to read the packets that cant be retrieved from our current server files?We have a selfmade tool that works for sniffing ANY server. The homepage and forum is on, hosting by This threads purpose is to inform interested programmers that someone actually started what others only talked about, and to answer basic questions about the project. If that is done the real work starts which need a shitload of developers to get good progress. We are currently stuck on the mppc algorithm (compression, uncompression works fine), so we need to implement it proper, or disable the uncompressor in the client through some awsome hack. The project development is hosted on google code:Īngelica-emulator - Project Hosting on Google CodeAt the moment we are 2 active developers. Maybe it can be made portable for Mono later, but the primary goal is to get it done before, who want no help but extreme license fees for their stuff.Ī Webpage with forum for discussion will follow the next days.ĭomain and forum will be sponsored by -link removed. net4.0 under Windows to have a maximum developing speed. The programming language is currently C# with. The project is free to read to anyone and created under GP元 License. To get full commiting rights, you need to prove that you can provide useful stuff or good code to solve problems. We are still in a very early phase, but the login and encryption setup are basically working. Me and another guy some of you may know started an open source Perfect World Emulator project. Since the other threads about that topic are wayyy older than this one, i decided to post it here: ![]()
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